Craig's Notes

Introduction

These are the notes that I have been taking over the course of this campaign. I have found that I enjoy looking back through them every once in a while and I thought others might enjoy it as well. Also, because of the slow-moving nature of the game, I have a tendency to forget many of the things we’ve done, places we’ve been, or people we’ve interacted with, so I thought others might find these notes helpful in that regard too.

I’d like to take this opportunity to emphasize exactly what this is: my notes. I’ve corrected the spelling and cleaned them up a little bit, and I’ve expanded some points that I had left vague because I knew I’d remember the details, but mostly they’re just my notes in typed format. For one thing, that means it’s formatted just like my notes: in bullet-points. For another thing, it’s not exhaustive by any means. If I didn’t take notes on it (for one reason or another), it won’t be here. (For example, I apparently took almost no notes whatsoever on the sealed door to Ssynthia’s room. Go figure.)

I might come in at some point and fill in the gaps, but no gaurentees. I might also see if I can get some sort of internal link system in place, but also no gaurentees. If anyone feels inclined to add or correct something, feel free, though it might be nice to leave a note up here with whatever changes you made.

As for when I’ll be updating this: I have no idea. I might do it weekly or I might just do it whenever I get around to it.



Awakening

  • Awoke in guild hall
  • Ashen Claw
    • Cynthia Ravenclaw
    • Groff – cook
  • Magic Guild Games
  • Fest(?) Hall District in the Clerk’s Ward
    • Info: Hall of Records
    • Magic Schools
    • Gray Towers District
    • Guild Hall Ward in Gitraban
    • Arcane Brotherhood

Retrieval Mission

  • Retrieval Mission (Gravelstoke Family)
    • Xander
    • Portal open for 3 hours to natural world
    • Abandoned town
    • Follow trail
    • Attacked by Giant Ants
    • Giant anthill
    • Defeated ant queen
    • Skeletons
    • Amulet of Passage on Immovable Shaft
      • Ecthelion placed the shaft there
    • Gauntlets of Arcane Might
    • Payment: 150 + 50 per person
  • Slod attacks in the middle of the night
    • Implants embryos in Tavni, Ghesh (?), and Ecthelion
    • Elvewyn tears out Tavni’s
    • Deva cleric removes Ghesh’s (?)
    • Ecthelion succeeds on Endurance check to kill/remove it

Mage Games

  • Mage Games
  • Vampires
  • “Obstacle Course”
    • Pillar
    • Stinking Cloud
    • Acid tube
    • Necrotic Field
    • Force Wall
  • We won obstacle Course
    • Staff of Gathering
  • Fought and Defeated Eladrin School
  • Pulled out of competition

Vashkyrai’s Dream

  • Vashkyrai has dream
    • Goes to a town looking for something
    • Woodsman and blacksmith try to get her to leave
    • Goes into mansion at night
    • Someone screaming in cellar
    • Woodsman and blacksmith show up
    • Wakes up
  • Looking for portal to dream location
    • Methias
  • Town
    • Arameth
    • Ghorrin
    • Fight
      • Pock kills citizen
      • Losing battle (?)
    • Person Vashkyrai is looking for is no longer there
    • Gives us chest sealed with chains
  • Bring chest back
    • A lot of chaos magic leaking from chest
    • Something explodes from chest knocking Vashkyrai through the air
    • Chaos cards

Skill Challenge next few weeks of time

  • Regaining Memory
    • Ecthelion Recruited by Ssynthia in Feywild
      • Fairly uneventful
    • Though getting a lot of magic items
    • Realized that she had ulterior motives
    • Hid necklace
    • Trip into valley/forest
      • Bad things happened
      • People died
  • Gaining Renown
    • Mynataur group likes us more
      • Not charging us
    • Connections with richer part of town
      • Family we work with has a large/rundown mansion
    • Make contact with an agent of Shameska the Maurader
  • Hunting Ssynthia
    • Working with Vampires
    • Covenant of Hags
      • All shape-changers
      • All have unique ways of gaining power
      • Long term goal might be to overthrow the Lady of Pain
    • Ssynthia gains power via magical items
    • Relatively new to Covenant
    • She probably has front businesses

Second Retrieval Mission

  • Met up with Michael
  • Mission
    • Gather item from magical academy that exists past the portal
    • They can’t find any magical academy
    • Academy is in the city
  • Item
    • Significantly more powerful than any other items
  • Portal is faint Blue
    • Comes out of well
  • Small, rundown courtyard
  • Ask around
    • Everyone’s heard rumors
    • Lately there have been horrible deaths
  • Search Library
  • Drunken Chalice
  • Government feelings
  • Library
    • Book “Legends of Rumor”
      • Written by Pog
      • Chapter “Legends of Rumor”
        • Academy
        • Designed by mastermind
        • Focused on illusion
        • Spread throughout the city
      • If title is read out loud it might trigger
  • Back to Tavern
    • Book vanishes when exiting the library
  • Back to Library
    • Read chapter title “Legends of Rumor”
    • Hear greeting
    • Drawn through bookcase
  • Bottom of stone staircase
  • Locked door at top
  • Lab
    • Unused/trashed
    • Runic circle in center
    • Trap!
  • Bloody writing on corridor wall
    • “In the Year of Mists the Kingdom of Shields shall rise”
    • No such thing as those
    • Must be something in an organization
    • Blood is dried
  • Library Loot
    • Nice Boots with silver – 450gp
    • 5328 gp
    • 608 sp
    • 203 cp
    • Javelin
    • Desert Roses x2
    • Books are disintegrated
  • Magic Door
    • Leads to 2 other places
    • Thinking about not seeing a cooridor
      • In Courtyard
      • Behind room with books and desks and stuff
    • Think about headmaster
      • Leads to luxurious (?) corridor
  • Headmaster Library
    • Books with rituals
    • 2x uncut star rose quartz: 174gp each
    • Fine leather talisman set with Hematite: 390gp
    • +2 Runic Cloth Armour
    • 4x Fire Beetle Potions
    • Elixir of Invisibility
    • 4200gp in Trinkets
    • Rituals
      • Magic Circle
      • Shrink
      • Leomond’s Secret Chest
      • Ironwood
      • Linked Portal
      • Transfer Enchantment
      • Hand of Fate
    • Locked iron chest
      • Magic emanating from it
      • Chalsidony x2: 187gp each
      • +2 Utility Staff
      • 5x Potions of Lifeshield
      • Shadowfell Gloves
      • 9000 gp
      • Little Black Book
        • Circle of Ruin
        • Extra Planar Trader
        • Follow the Money
        • Soul Pool
      • Dragonscale Ribbon: 290gp (Ghesh)
      • Brass Box 270gp
      • Tooled Leather Talismon set with Blue Quartz: 300gp (Tavni?)
    • Pedestal with large weird orb on top
      • Body seems to become fluid
  • Crazy Gnome Mage
  • +3 Staff of the Magi
    • Expel an adjacent zone
    • Regain power you’ve used
    • Create zone to slide people
  • Pog’s Room
    • Stone sarcophegus instead of a bed
      • Four-poster
    • Electrum broach: 430gp
    • Ornate silver mirror: 450gp
    • 1000gp
    • Staff of the Evader
    • Shimmering Robes
    • Pog’s Diary
      • Paranoid ravings about the Far Realm
  • Take about half the library
  • Exit through courtyard
  • Michael leaning on petrified man
  • On the way back: Thorfin, Vashkyrai, and <flower> go to the tavern
    • Show up next morning (?)
      • Thorfin: wearing 12(?) layers of clothing
      • Vashkyrai: holding a human spine
      • <flower>: hair is made of gold
  • Ssynthia’s door: other two seals were made by a warlock and an artificer

Mission from Elvewyn

  • Mission
    • Go to location in Shadowfell
    • Was a temple: god unknown
    • Several names for it
    • Not urgent
    • Books or manuscripts
    • Knowledge
  • Going to Market
    • Followed by halflings
  • Talked to Portal Guy
  • Skill challenge to find it
    • General idea of where in natural realm
    • Used to be a Library
      • Read about it in an adventurer’s diary
    • Found portal
      • Goes away and comes back often
  • Shadowfell
  • Hill with Graves
    • Compound on hill
  • Seems like a Shadowfell “Realm”
  • Necrotic energy
  • Different symbols on graves
  • Sign above gate
    • Crypt of Ostromond
    • Doesn’t quite match stone – added after
    • Ostromond
      • Undead priest to ?
        • Some say to many gods
        • Some say to no god
  • Courtyard
  • Enter side door
  • Vampire Lord!
  • Archeological tools
  • Sanctuary
    • Shrines to
      • Melor
      • Avandra
      • Zethyr
      • Lolth
    • Alters and worshipers in different ages
    • Pictograms of that deity defeating other deity
      • All cases female being that is getting destroyed
      • Seems to be the same-ish figure
      • All seem to appear similar to the unknown god from the graveyard
  • Scroll and Book Room
    • Symbol of Arkosia of skeletons
    • Skeletons and young Dracolich
  • Massive Stone Door
    • “My mistress lives on so I survive”
    • Ostromond
  • Final Room
    • Spiral stairs down room
    • Lots of books
    • Keep going and going and going and going
    • End of stairs
      • Stairs broken off at bottom
      • About 30 ft
      • Climb down rope
  • Bottom
    • Middle there is large stone sarcophegus
    • Carving of person on sarcophegus
      • Looks like a sage
    • “Ostromond” written in a bunch of different Scripts
    • Wearing a pendant – probably a Holy Symbol
      • Unknown symbol from before
    • Thorfin said “Ostromond”
      • Something heard it
    • Cast Shrink on lid
    • Well Preserved corpse
  • Ostromond wakes up
    • Asks us what we brought him
    • Asks us if we are followers of “her”
    • He gets impatient with us
    • Ball of mixed arcane energy
      • Not like any magic we’ve ever seen before
    • Tavni tosses Ostromond his black book of rituals
    • Ostromond appeased
    • Tells us we can go
  • Skill Challenge
    • We escape
  • Boon from Ostromond
    • “To seek the Truth of reality”
    • “To know the creator”
    • Something “snaps” in our perception of reality
    • At-Will power from other Arcane class
  • Back to Sigil
    • Late evening
  • Weird dream
    • Trapped in streets of Sigil
    • Can’t get out
    • Probably Lady of Pain
    • Elvewyn shows up and has to remove some memories from Ostromond’s domain
  • Elvewyn unblocks key memory:
    • Ssynthia… is in the sealed room
    • We locked her in there

Miscellaneous

  • Dragon Dagger
    • Draconic Runes
    • Organization of dragons
  • Shardminds
    • Combat
    • They were going to recruit Tavni
  • Groff suspicious
  • Dragon Organization
  • Going to tell the dragonborn that Ghesh will accompany them
    • Rasgaar
  • Ecthelion’s Master shows up
    • Heard of and sought out extremely powerful swordmage
    • Grubble the Magnaflorious
      • Halfling
      • Nentire Vale
      • Guarding fishing boats
  • Vampire shows up
    • Ssynthia’s associate likes to skin beings and use them as disguises
    • Schedule attack on Ssynthia
  • Mission
    • Trying to find an artifact in someone
    • [Editor’s note: I haven’t got a clue what this means.]
  • New Cook: Vella
    • 270gp per month

Fighting Ssynthia

  • Recruit Artificer for healing
  • Loot
    • Dimensional Stride boots
    • Gloves of Missile Avoidance
    • Helm of flame warped
    • Prison of Salzacas
    • Bag of Holding
  • Where did she get money?
  • Sear/brand on her back
    • Tharizdun: the chained god—

Guild Hall Rooms

  • 1st floor
    • Kitchen
    • Entrance
    • Grand Hall
  • 2nd floor
    • Medium bedroom
    • Baracks
  • 3rd floor
    • small room
    • Corridor
    • Tavni’s study
    • Ssynthia’s room

Nentir Vale

  • Nentir Vale
  • Mages of Saruun
    • Have underground mage’s guild
    • Having to do with the Far Realm
  • Go through portal (in the Hive)
  • Come out in cavern
    • Stairs leading up
  • Hammerfast
    • Built on the side of a mountain
  • Lakes, Rivers
  • Fallcrest: South West
  • Harcenwall: Surrounded, closer
  • Grubble the Magnaflorious might be in/near Fallcrest
    • Halfling River Traders
      • All go up and down the river
  • Horses
    • 5gp per day
    • 100gp deposit
    • Vashkyrai gets “special” horse
  • Ecthelion left party at the place to find the Mages of Saruun
    • Arrived at Fallcrest
      • On Cliff
      • Upper and lower
    • Go down to river to meat halflings
    • Halflings instantly know who Ecthelion is looking
    • Says he just headed down river
      • Will be going through swamps
      • Will be gone for a while after that
    • Buy trip down river to catch up to him
    • About 3 hours
    • Find him beating back reptilian beasts along shore line
    • Fly on Magic Carpet to go back and help party
    • More Cards
    • Ecthelion Paragon Tier

Miscellaneous and Were-creatures

  • Take drakonsteed to stables in the Hive
  • Vella has Vampire hanging from meat hooks in the kitchen
    • Other Hags were killed
      • no wounds
      • look of horror on their faces
    • Vampires know what probably did it
    • They don’t speak of it
    • were-creatures probably know about it
      • Will probably attack soon
  • Clerics
    • Not in Sigil
  • Portal to the Capital of Empire
    • Public
    • In the middle of the Clerk District
  • Seems to be a little over 12 hours difference between Sigil and Natural world
  • Human Cleric of Avandra
    • Lazy Bum
  • Trying to figure out how to capture were-creatures
  • Come back with Cleric to find Thorfin leading a mob of dwarves to Were creature tavern
    • Massive Brawl
    • Grab an unconscious wererat and werewolf in the confusion
    • Bring them back to guild hall
  • Wolf won’t talk
  • Rat is terrified
    • Wants to talk but too terrified
    • If we can get him out of Sigil then he will talk
    • Try to run him out of Sigil
    • Gathering psychic presence
    • Rat dies
  • Wolf
    • Pock may or may not have done some interrogation while we were gone
    • His will is not his own
    • Were-creatures been in Sigil for generations
      • Never tried to leave
    • Knock him unconscious
    • Race him out of Sigil
      • His mind seems to be wiped
    • Bring werewolf to Elvewyn
    • Elvewyn extracting information
      • Powerful
      • Match or more for Elvewyn
      • Had access to him from birth
      • His mind was sustained by this thing
        • Taking him out of Sigil disconnected that
      • Powerful but lacks finesse
      • Possible his conscious is sotred elsewhere
      • More like Psionic power than actual Magic

Dragonborn Session: Ghesh Paragon Tier


Missing Magic Users

  • Wanted posters for missing persons
    • From Arcane Brotherhood
    • Hand of Fate points to Sewers
  • Sewers are on a separate plane
  • Shifter Druid girl from Arcane Brotherhood
    • Asks for help finding missing people
    • Missing people are … in our Great Hall
  • Vashkyrai volunteers to be her prisoner
    • Ecthelion accompanies her
    • Takes us to her Professor
    • We have no proof
    • Elvewyn can vouch for us
    • He never wants to see us again
  • Thorfin, Tavni, and Ghesh fortifying guild hall

D&D Christmas Special

  • Company of Elves waiting for us
    • Usher us in very quickly
    • Bright green, very sharp
  • A summons to The Senate
    • Don’t say what senate
  • Darkness Gems
  • Through Portal
    • Red and White
    • Snow
    • Can hear elves all around
    • Elven is strange Dialect
    • Huge Stone doors
    • Warmer
  • Circular Hall
    • Completely metal
    • Bonfire
    • Claws along wall
      • Podiums at top of claws
  • Centaurs
  • In the corner in the shadows
    • Drunken Centaur
  • Waiting for “him”
  • Massive dwarf comes forward
    • Welcomes us to the Senate of Claws
  • Gifts
    • Rings
    • Diamond Cincture Belt x2 (Ghesh, Ecthelion)
    • Accurate Orb of Inescapable … (Tavni)
    • 3x Potion of Clarity (Tavni, Thorfin, Ghesh)
    • 3x Potion of Vitality (Tavni, Vashkyrai, Bag of Holding)
    • Reality Chord (Thorfin)
    • Crystalline Balls (snow globes) with chaos cards

Were-creatures attack

  • Middle of the night
  • Were-creatures and rats attack guild hall
  • Pock comes back over from Elvewyn’s
    • Pock Paragon Tier
  • Vashkyrai’s dream
    • Vashkyrai Paragon Tier
  • Cranium Swarm Arcana Rats
    • Controlling were-creatures
    • Take control of minotaurs
      • Turn them against us
  • Started carrying away Tavni and Thorfin
  • We Got Elvewyn
  • Saved them
  • Elvewyn not happy
    • Suggests that we should find a new location
  • Thorfin Paragon Tier… somehow(?)

Ostromond

  • Ostromond shows up
    • Disguised as an Eladrin
      • Ecthelion finds the impression somewhat offensive
  • Decided he wanted to get out and see stuff happen
  • Helped by some dwarves (40?)
    • Thorfin doesn’t really seem to react to this
  • Had to forget many things in order to leave
  • He has a large tome
    • Shows each party member very powerful
  • Seems to think that we are the “Lords of Magic”
  • Is pretty much just going to follow us around

Begin House Hunting and Tavni’s Wizard

  • New places to live
    • Probably want something outside of Sigil
    • Thorfin could arrange in/near dwarven city
    • Someplace in the Feywild
    • The lab where Tavni was experimented on
  • Looking for portals
    • Tavni’s Lab
    • List of stable portals to various places
  • Tavni’s Wizard shows up
    • Demands to have Tavni back
    • Threatens to take it to… Elvewyn
      • Oh really?
      • Be our guest.
    • Go to Elvewyn
      • Skill challenge to convince Elvewyn
      • Elvewyn strips wizard of his powers/position
      • Gives lab/position to Tavni

Going to Lab

  • Town
    • Surrounded by ancient wall
      • Hasn’t been used much
    • N & E desert like
    • S & W rolling hills and forest ways away
    • Round
    • Terraced levels
    • Tower in center
      • Seems to fade out as it goes up
    • Very blocky
      • Similar to sandstone
      • Mediterranean style
    • Large gate in each direction
      • Sloped roadway going up
    • small gates between main gates
  • Outside Lab
  • Large grassy area
  • Five buildings jutting out of the ground
  • Windows but no door
  • Stairways leading down
    • Two in each direction
  • Looked in windows
    • Northmost
      • Vials for holding liquids
        • Mostly broken
    • Middle two
      • Lots of magical instruments
      • One has a writing table
    • South east-ish
      • Can’t see in (something could be looking out)
    • South
      • Destroyed furniture (glitter of crystals)
  • Last thing shoulder angel heard from this place was Tavni’s incident (~5 yrs)
    • Stairs go down about 20 ft
    • Stairways/doors (First direction is side it’s on, second is position on that side)
    • NW: door is locked with magic
    • NE: sealed (not magically)- permanently welded
    • EN: Normal lock, no magic on door
      • seems untrapped
    • ES: Normal lock
    • SE: Normal Lock
    • SW: Caved in
    • WS: Nonmagic “lock”, weird, doesn’t seem unlockable from outside
    • WN: Magically locked
  • Entered EN door
    • Foyer
    • Dedicated to smaller experiments that fit on tables
    • Chemistry-ish
  • First dead-bolted door
    • Symbol on door changes color when deadbolted
  • Second dead-bolted door
    • Like walk in freezer
    • Flesh and needle and thread
    • For making flesh golem
  • Slicer room
    • 3 alcoves – all empty
  • Bone Golem room
    • Taller
    • Benches with lots of tools
    • Probably maintanence room
  • Empty suits of armor
    • crystals
    • trying to animate armor
  • Warforged room
    • activated but not responsive
    • someone reduced them to constructs and then was trying to reanimate them


The Feywild

  • Heading into Feywild
  • Camp out in ruined city
    • Probably ancient Eladrin city
  • People around with shops
  • Ruins in the middle of the Forrest of Dread
    • Dangerous to magical beings
    • Not quite as much to nonmagical beings
  • Outer Perimeter of rings
    • statues covered in moss
  • Moss Creatures attack
    • Not Ecthelions best combat
  • Vashkyrai drew three cards
    • bad, badder, baddest [sic]
      • Dropped her Intelligence score by 2
      • Ally (Ecthelion) attacks her
      • Beholder
  • Balconoth
    • Seems to be large snake-like fey creature
    • Wants a pact with us
      • We each give a part of ourselves
        • Not sure what he took
    • We can now travel along the Balconoth’s coils

Dwarven Dwellings

  • Looking into Dwarven cities
    • Capital cities
      • Prime real estate
    • More out of the way places
      • Roomier
  • Spend the night in the tavern
    • Rather than Pock spending the night in the lab
    • Rather than Pock spending the night in the lab
  • Decide on more out of the way places
  • Going to dwarven city via Sigil
  • Streetwise in Sigil
    • More Arcane Brotherhood members are missing
  • Come out of Portal
    • Portal just along the road
    • Day and half to mountain (?)
  • Keep/Watch tower on the side of a mountain
    • Not really needed anymore
      • Empire has expanded since
    • Jutting out of the mountain
      • Only way in is tunnels or climbing the cliffs
    • Hidden door a little ways of
    • Very Dwarven
    • Half-under the rock
    • All stone
    • Heavy/rough furnishings
  • Medium-size dwarf town partway around the mountain
    • About 2 miles away
    • Fairly nice town
    • Mostly dwarven
      • A few humans and halflings
    • Agricultural
    • “Police” are local Moraden temple
    • King of Dwarven Nation
      • Is also Emperor of Empire
      • And High-Priest of Moradin
    • Gather provisions
  • Spend night
  • Travel back
    • Arrive at portal instantly
    • Balconoth’s coils must extend into Natural world

Back in Sigil

  • Going to fancy/snobby arcane school
    • Followed by Minataurs
    • Go into tavern to cast incognito
    • Door bashed in
      • Minataurs
      • Slod
      • Rat Swarms
      • WE KILLED ONE!
      • A couple of things were being summoned (red and blue magic)
        • We blocked them
  • Go to snooty mage’s guild
    • Asks for anmes
    • Says that we are not known
  • Looking for Gravelstoke Mansion
    • Nice Mansion
    • Gaited – seems locked
    • 3 stories tall
    • All stone
      • Rare in Sigil
    • Statues in front
      • Probably used to be people
    • Ghesh calls out and knocks on gate
      • It swings open
  • Knock on door
  • Door opens
    • Young woman from before
  • Asks for token
    • To ensure that we are serious about this
    • Defensive staff
  • Leads us in
    • Not as nice on the inside
  • Into dining room
  • Older Brother
    • “What can I do for you?”
  • If they had any relations with the rats, they wouldn’t tell us
    • He can say that they weren’t contracted for the disappearances
  • One of their clients is getting interested in magic and magic items
    • Do we have any items that we would be willing to give up
    • One of our associates (Tavni) is in the business of manufacturing magic items
    • “Manufacturing magic items is a dangerous business these days”
  • Going back to Dwarven Stronghold
    • Can’t Balconoth from Stronghold portal to Tavni’s Lab
    • Can still Balcanoth from Stronghold portal to Stronghold
    • Maybe only paths we’ve traveled before?
  • Use Tavni’s ring to travel back to Tavni
    • Ritual to maintain Ghesh’s fire beings

New Enemy(s) (as if we didn’t already have enough)

  • 6 Caravans traveling to Sigil
    • Nobody knows anything about them
    • They seem to be acting very strange
      • Really sluggish
    • Don’t sense any magic coming from wagons
    • Mind Control
      • Feels different from rats
      • Much more sophisticated
  • Ecthelion channel shield to break connection to one of them
    • Guy freaks out and runs away
      • Vashkyrai catches up and stops him
      • Says they’re after us
  • Mindflayer!
    • Wagons full of drow
    • Kill mindflayer
      • Drow go limp
  • 3 cloaked figures in distance
    • Mind flayers
  • Balcanoth back to lab with Ghesh carrying drow
  • They appear to be wiped
    • Nothing we can do
  • Mindflayers show up at lab
  • They say “Your time of power is at an end”
  • Githzerai!
  • Attempt at diplomacy
    • “I’m sorry” and then attack.
  • Chaos Cards
    • They begin to swirl around Vashkyrai
    • +2 to all defenses
    • Must draw a card each turn as a free action
  • Defeat Githzerai (and ghouls)
  • Chaos Cards
    • Time freezes for Vashkyrai
    • All of her cards spread out in front of her, facing away
    • Because the deck liked her, she may draw two cards and pick one
      • Jester
      • Vizier
    • Chooses Vizier
      • Once per day, can use Consult Oracle or Consult Fate as a Standard action with maximum check result
  • The Deck vanishes

Quest or Battery

  • 8 more Githzerai
    • Impressed by combat prowess
    • They have Thorfin unconscious
    • Pock had run away but came back to lab and was rounded up
    • Convince them that Thorfin and Pock are with us
    • Tell us to Come with them
  • Take us to Portal to Sigil
    • Lead changes portal location
      • Not magic
      • Psychic power
  • Earth mote in the Elemental Chaos
    • Middle: ugh stone building
    • Wide base, builds up to tall spire
    • All stone
    • No windows
    • Opening at base
  • Into Building
    • A lot of Arcane Magic in building
      • Pure, untyped arcane power
  • Passage that seems to curve upwards
  • Stop at doorway and motion
    • Simple room
    • Conference table
    • Once we enter, they leave
    • “Zer will be with you shortly”
  • Githzerai comes
    • We are quite fortunate
    • Decades since any magic user they have taken has show real competence
  • Task for us
    • If we succeed, they may let us go
  • Ask about nature of Arcane magic
    • Better that some members of your party don’t know
    • Found a use for “so called” arcane magic
    • The entities which they keep imprisoned there are all but immune to their magic
    • Arcane power is necessary
    • Allow some magic users to put their power to much greater use
  • Tavni wanted to know more
    • “Come with me”
  • Chamber
    • A large furnace near which is stacked magic items
    • Four humanoids suspended
      • Don’t seem aware of their surroundings
    • Githzerai standing in front of each with a psychic link between them
    • Magic users are maintaining this wing of the facility
  • Back to room
    • 2 options
      • Strip us of magic items and power to keep evil contained
      • We may return the Great Gith to the universe and unite the Githzerai and Githyankee
  • Great Gith
    • Led them to freedom from the Mind Flayers
    • Githzerai and Githyankee split over ideological differences
    • Made an agreement with Tiamat to get red dragons to help Githyankee
    • She is being held as collateral by the devil that oversaw the agreement
  • Tavni asks if they have worked out their differences
    • He says that events are going to happen to make such minor differences inconsequential
  • He doesn’t have details of agreement between the Gith and Tiamat
  • He’ll give us transportation to the Githyankee capital: Tu’narath
  • We will not be held responsible for repercussions of freeing the Gith
    • So long as we don’t go out of our way to ruin things
  • We agree on second option
    • Shake on it
  • Escorted back to portal
    • Through a series of portals
    • So that we can’t find our way back
  • End up on an island in the Astral Sea
    • Small port
    • Will lodge us there for now
  • Vashkyrai uses Consult Oracle
    • Who’s behind the psychic attacks?
      • The Stars of the Great Beyond
    • Where is the Gith being held?
      • This question has no answer
    • Why does that question have no answer?
      • The Gith is not being held
    • Where should we go to find the Gith?
      • To’narath
    • [Fifth question not in my notes]
  • The Githzerai find a skiff who’s captain is wiling to take us to To’narath
    • Captain is Genassi Wind Soul
  • We will need a reason for entrain To’narath
    • Ideas/Suggestions:
      • Dwarven ale
        • Not enough room on the ship
      • Selling arcane reagents
        • May not work very well
      • Selling potions
        • Can’t make enough potions that are powerful enough to be meaningful
      • Thorfin uses Lap of Luxury
      • Slavery
        • Ecthelion and Vashkyrai against
      • Prostitution
        • Ecthelion and Vashkyrai against

Craig's Notes

Lords of Magic Phinehas Mardmalkin